![]() ![]() The dark orange tiles represent roadblocks. Plazas aren't essential to services functioning in your city, they just give that extra bit of desirability and are commonly placed inside housing blocks. As far as I know, most people on this forum interchange plazas and roads. These suggestions are all just that: suggestions (and very good ones of course ). Green = gardens, yellow = roads/plazas, orange = roadblocks, light red = houses Your employer-dudes don't need to go to your real city, a single house with an occupant is enough to get workers. My main problem now is getting the people in a housing block to be caught into the workforce by those walker-employer-dudes.I've got a good solution for this problem: Place single houses (and don't upgrade them) where your walker-employer-dudes walk. Quoted from Tibarnius:I did, unfortunately the legend seems incomplete or broken, some of the items I need to do a "inspect element" on my browser to figure out what they are. Tibarnius was clearly refering to this destination walker and not to the distributor. I was paraphrasing, since a buyer must be a trader by definition as well. ![]() Quoted from MrAntare:Both are traders, technically. Farm workers will deliver all 8 units to storehouse. Farm workers will only deliver 4 units to granary.Ĭase 2: Storehouse has 4 units of space available. I can give you a little example of what I mean:Ĭase 1: Granary has 4 units of space available. Granaries do, they would let all the poor workers drown, instead of letting them wait outside the building till there is space for the food. An here's why: Storehouses are different from granaries, storehouses don't block incoming carriers, when there is not enough space available. I've got another hint if you produce more food than there is granary space available: Have 1/4 of a storehouse take the food as well. markets are ordered to buy this certain kind of food These buildings seem to have only one access point (even though there are multiple tiles of the building connected to roads) when it comes to the transportation of goods. I tried stuff like that on my own and it never worked for me, hypothetically it should, but it doesn't. Pharaoh's pathfinding often screws up on things like that. ![]() ![]() Don't connect granaries and storehouses to two independent roads (roads which are not connected among themselves). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |